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<?php /* * Copyright 2014 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ namespace Google\Service\GamesConfiguration; class AchievementConfiguration extends \Google\Model { /** * Default value. This value is unused. */ public const ACHIEVEMENT_TYPE_ACHIEVEMENT_TYPE_UNSPECIFIED = 'ACHIEVEMENT_TYPE_UNSPECIFIED'; /** * Achievement is either locked or unlocked. */ public const ACHIEVEMENT_TYPE_STANDARD = 'STANDARD'; /** * Achievement is incremental. */ public const ACHIEVEMENT_TYPE_INCREMENTAL = 'INCREMENTAL'; /** * Default value. This value is unused. */ public const INITIAL_STATE_INITIAL_STATE_UNSPECIFIED = 'INITIAL_STATE_UNSPECIFIED'; /** * Achievement is hidden. */ public const INITIAL_STATE_HIDDEN = 'HIDDEN'; /** * Achievement is revealed. */ public const INITIAL_STATE_REVEALED = 'REVEALED'; /** * The type of the achievement. * * @var string */ public $achievementType; protected $draftType = AchievementConfigurationDetail::class; protected $draftDataType = ''; /** * The ID of the achievement. * * @var string */ public $id; /** * The initial state of the achievement. * * @var string */ public $initialState; /** * Uniquely identifies the type of this resource. Value is always the fixed * string `gamesConfiguration#achievementConfiguration`. * * @var string */ public $kind; protected $publishedType = AchievementConfigurationDetail::class; protected $publishedDataType = ''; /** * Steps to unlock. Only applicable to incremental achievements. * * @var int */ public $stepsToUnlock; /** * The token for this resource. * * @var string */ public $token; /** * The type of the achievement. * * Accepted values: ACHIEVEMENT_TYPE_UNSPECIFIED, STANDARD, INCREMENTAL * * @param self::ACHIEVEMENT_TYPE_* $achievementType */ public function setAchievementType($achievementType) { $this->achievementType = $achievementType; } /** * @return self::ACHIEVEMENT_TYPE_* */ public function getAchievementType() { return $this->achievementType; } /** * The draft data of the achievement. * * @param AchievementConfigurationDetail $draft */ public function setDraft(AchievementConfigurationDetail $draft) { $this->draft = $draft; } /** * @return AchievementConfigurationDetail */ public function getDraft() { return $this->draft; } /** * The ID of the achievement. * * @param string $id */ public function setId($id) { $this->id = $id; } /** * @return string */ public function getId() { return $this->id; } /** * The initial state of the achievement. * * Accepted values: INITIAL_STATE_UNSPECIFIED, HIDDEN, REVEALED * * @param self::INITIAL_STATE_* $initialState */ public function setInitialState($initialState) { $this->initialState = $initialState; } /** * @return self::INITIAL_STATE_* */ public function getInitialState() { return $this->initialState; } /** * Uniquely identifies the type of this resource. Value is always the fixed * string `gamesConfiguration#achievementConfiguration`. * * @param string $kind */ public function setKind($kind) { $this->kind = $kind; } /** * @return string */ public function getKind() { return $this->kind; } /** * The read-only published data of the achievement. * * @param AchievementConfigurationDetail $published */ public function setPublished(AchievementConfigurationDetail $published) { $this->published = $published; } /** * @return AchievementConfigurationDetail */ public function getPublished() { return $this->published; } /** * Steps to unlock. Only applicable to incremental achievements. * * @param int $stepsToUnlock */ public function setStepsToUnlock($stepsToUnlock) { $this->stepsToUnlock = $stepsToUnlock; } /** * @return int */ public function getStepsToUnlock() { return $this->stepsToUnlock; } /** * The token for this resource. * * @param string $token */ public function setToken($token) { $this->token = $token; } /** * @return string */ public function getToken() { return $this->token; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(AchievementConfiguration::class, 'Google_Service_GamesConfiguration_AchievementConfiguration');